Jewel + Rune + Oil of Craft + Arcane Crystal/Shards →
Store your full shrines into a corresponding holy vessel that can hold up to 1000 shrines:
When you use up the last charge, it disappears.Įxperiment, learn and create some of the most powerful items in all of Sanctuary.Ĭarrying many holy relics can be a burden. Each use in the cube will drain one charge.
Beware, results may vary depending on divine will.Įach shrine comes with 10 charges. There are 16 types of shrines with eldritch names. In Nightmare and Hell difficulty, you may find blessed relics from the ancient labyrinth beneath Tristram, stolen before its collapse.ĭuring those dark days the holy shrines in the cathedral's catacombs offered salvation to some adventurers and damnation to others removed from their sockets, the enchanted crosses cannot permanently affect humans anymore, but their divine powers can Unique Quiver: 50% Better Chance of Getting Magic ItemsĬALL ON DIVINE FORCES TO CRAFT YOUR OWN ITEMS Unique/Set Armour: Increase Maximum Life 2% Unique/Set Weapon: Ignore Target's Defense This recipe has 3% chance to add any of the following bonuses: This reagent is obtained by killing Shenk, the Overseer on any difficulty.ĭestroy up to 10 spare unique items to create Arcane Shards and combine those into Arcane Crystals, which are required for other cube recipes.Īny Unique/Set Amulet + Moon of the Spider They enable you to create and bless items, see below. Orange crucifixes that drop in late Nightmare and in Hell difficulty. This reagent is created by cubing an Arcane Crystal with an Oil of Craft. This reagent is created by cubing Arcane Shards in sets of five. This reagent is obtained by disenchanting unique items. These reagents can be bought from a vendor in each town, except Oils of Greater Luck, Augmentation, Intensity and Conjuration which must be found in the respective Act side areas. Rune Word Recipes added with the v1.10 patch.These reagents can be found by killing the appropriate monster:Ĭatalyst of Disenchantment: kill Andariel on Normal difficultyĬatalyst of Learning: kill the Summoner on Nightmare difficulty +4 to Skeleton Mastery (Necromancer only)ħ% chance to cast level 1 Twister when hit +3 to Poison and Bone Skills (Necromancer only) When a mace is called for in a Runeword recipe, you can use a Mace, Morning Star, Flail and Exceptional/Elite versions only.ġ00% better chance of getting Magic Items Maces doesn't mean all Mace class weapons. +3 to Bow and Crossbow Skills (Amazon only) +48% Resistance to Fire, Lightning, Poison the runes must be inserted into the item in the correct order, as specified in the recipeĬlick here for v1.11 LADDER ONLY Rune Word Recipes.the item must be non-magical it CANNOT be a Set Item, a Unique Item, a Rare Item, or a Magic Item (in other words, the item name should be displaying in grey).the item must have the exact number of sockets as specified in the recipe no more, no less.the item must be of the correct type, as specified in the recipe.When creating a Rune Word item, make sure: Scepters - Scepter, Grand Scepter, War Scepter, and exceptional and elite versions.Weapons - Melee Weapons, Missile Weapons, and Sorceress orbs.Melee Weapons - Any non-ranged weapon (Sorceress orbs are not considered melee weapons).Maces - Mace, Morning Star, Flail, and exceptional and elite versions.Hammers - War Hammer, Maul, Great Mail, and exceptional and elite versions.